UnrealizeX
Founding Engineer
First and sole engineer at a four-person AI startup turning text and images into production-ready 3D models. I worked across web, iOS, backend and the AI orchestration layer.
- Browser-based retopology
- — Triangle-to-quad mesh editing on the web — selection, edge collapse, hole filling, undo/redo — on a custom half-edge engine.
- Rust and WebAssembly
- — Parsing, mesh stats and topology moved onto a worker pool. 900MB+ OBJ files and 500K+ triangle meshes, in a browser tab.
- Six-stage asset pipeline
- — Concept → generation → retopology → UV → texture → publish, over WebSockets, with per-stage editing and version history.
- Python/FastAPI backend
- — WebSocket job tracking, Supabase auth, serverless GPU inference on RunPod, structured logging into CloudWatch.
- Text-to-scene agent
- — Composes furnished 3D rooms from a prompt, driving a Blender server I wrote for layout, physics and render-based QA.
- iOS app in Swift
- — 3D capture via LiDAR, photogrammetry and Gaussian Splats, plus an AR viewer to place assets in real space.
- React
- Three.js
- Rust / WASM
- FastAPI
- Swift
- Blender

